The Number Games

The Perk Shop

Buy perks by clicking on the "Purchase a Perk" image at the top of your Home Base. Individual perks must be purchased with your own AP only. You can combine your AP with other players in your House to pay for House perks.

Perk Name Perk Description Price Perk Type
Pen Pal Forgot a pencil? Borrow one of mine. 2 AP Individual
Lavatory Voyage ¿Puedo ir al baño? Sí. But it will cost you if not within the first 5 minutes of class. 2 AP Individual
Rehydrator Need a drink? No problem. Nobody wants your kidneys to fail. 2 AP Individual
Locker Expedition Need to go to your locker during class? No problem. 4 AP Individual
Charity Forgot to do an assignment? Turn it in any day during the current marking period without penalty. Each time a player uses this perk, its future AP cost will DOUBLE for that player. 4+ AP Individual
Jam Session Listen to music through earbuds during independent work. 10 AP Individual
Gesundheit Mr. Clee will bless a third sneeze during a class period. 10 AP Individual
Solo Double Tap Double tap your own assignment only to earn double XP for that assignment. Excludes tests. Must be purchased before the assignment is posted to Home Access. 10 AP Individual
Chit Chat You can talk to your friends (or your enemies) during class. This perk can be triggered automatically. 1 AP per word Individual
I'm Still Standing You can remain standing after Mr. Clee asks you to sit to begin class. You will need to purchase this perk each time Mr. Clee asks you to sit and you are still standing. 10 AP Individual
Solo Twofold Test Double tap your own test only to earn double XP for that test. Must be purchased before the test grade is posted to Home Access. 15 AP Individual
Nom de Guerre Change your Scholartag. 20 AP Individual
Extra Time Use this perk to purchase extended time to take a test. 20 AP Individual
Front of the Line Mr. Clee will grade your test before anyone else's. 30 AP Individual
Evanesco Use the spell Bill Weasley used when he vanished a bunch of old scrolls whilst cleaning 12 Grimmauld Place. This perk will completely excuse you from any 10-point assignment. Poof! That thing is gone. Evanesco can only be purchased once per marking period per player. 25 AP Individual
Buy a Clue Use this perk and Mr. Clee will give you a hint on the test question of your choice. 30 AP Individual
Bump Me Up Add one percentage point to your overall marking period grade. This perk can only be used once per marking period per player. You would be wise to wait until the very end of the marking period to purchase this perk. 50 AP Individual
La-Z-Boy Sit in Mr. Clee's chair for the period. 75 AP Individual
Do-Over Retake any test in the current marking period. Your new grade will replace your old. 125 AP Individual
Symbiosis Your House can work together on an in-class assignment. Excludes tests. 16 AP House
Double Tap All players in your House earn double XP on any assignment. Excludes tests. Must be purchased before the assignment is posted to Home Access. 24 AP House
Who's the Boss? If Mr. Clee decides not to collect a particular homework assignment, you can overrule him and have it collected for your class period. Each House can purchase this perk once per marking period. 40 AP House
Twofold Test You can Double Tap a test. Must be purchased before the test scores are posted to Home Access. 48 AP House
Troll Change the theme song of another House. You can also use this perk to troll yourself and change it back. 60 AP House
Vampire Deduct 10% of the XP from another House and add to your own score, up to a maximum of 400 XP. This perk can only be used once per 24-hour period per House. 60 AP House
Avenger Deduct 10% of the XP from another House to add to the scores of any other Houses, up to a maximum of 400 XP. This perk can only be used once per 24-hour period per House. 60 AP House
The Brick Wall They can huff. They can puff. But no one can hurt your House with Avenger or Vampire. A Wall will also protect your House from being trolled by other Houses. 80 AP House
Pandora Recharge
new
Recharge your Pandora's Box item to use again. 100 AP House
Trebuchet Effective and expensive, use this perk if you feel like tearing down a Brick Wall of another House. A trebuchet attack will destroy a Brick Wall, leaving that House defenseless. As a Trebuchet takes time to reload, this perk can only be used once per 24-hour period per House. 100 AP House
The Reinforcer This is an add-on to the Brick Wall perk. Once you have built a Brick Wall, use this perk to make it stronger. It will take two Trebuchet attacks to knock down a Reinforced Wall. 125 AP House
Unbreakable Barrier This is the 2nd add-on to the Brick Wall perk. If you have a Reinforced Wall, purchase this perk to convert it to an Unbreakable Barrier. Your House will be permanently immune to Trebuchet attacks. There is one way to destroy the Unbreakable Barrier, but it's a mystery. 700 AP House
All perks and prices are subject to change at any time.

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