Pen Pal |
Forgot a pencil? Borrow one of mine. |
2 AP |
Individual |
Lavatory Voyage |
¿Puedo ir al baño? Sí. But it will cost you if not within the first 5 minutes of class. |
2 AP |
Individual |
Rehydrator |
Need a drink? No problem. Nobody wants your kidneys to fail. |
2 AP |
Individual |
Locker Expedition |
Need to go to your locker during class? No problem. |
4 AP |
Individual |
Charity |
Forgot to do an assignment? Turn it in any day during the current marking period without penalty. Each time a player uses this perk, its future AP cost will DOUBLE for that player. |
4+ AP |
Individual |
Jam Session |
Listen to music through earbuds during independent work. |
10 AP |
Individual |
Gesundheit |
Mr. Clee will bless a third sneeze during a class period. |
10 AP |
Individual |
Solo Double Tap |
Double tap your own assignment only to earn double XP for that assignment. Excludes tests. Must be purchased before the assignment is posted to Home Access. |
10 AP |
Individual |
Chit Chat |
You can talk to your friends (or your enemies) during class. This perk can be triggered automatically. |
1 AP per word |
Individual |
I'm Still Standing |
You can remain standing after Mr. Clee asks you to sit to begin class. You will need to purchase this perk each time Mr. Clee asks you to sit and you are still standing. |
10 AP |
Individual |
Solo Twofold Test |
Double tap your own test only to earn double XP for that test. Must be purchased before the test grade is posted to Home Access. |
15 AP |
Individual |
Nom de Guerre |
Change your Scholartag. |
20 AP |
Individual |
Extra Time |
Use this perk to purchase extended time to take a test. |
20 AP |
Individual |
Front of the Line |
Mr. Clee will grade your test before anyone else's. |
30 AP |
Individual |
Evanesco |
Use the spell Bill Weasley used when he vanished a bunch of old scrolls whilst cleaning 12 Grimmauld Place. This perk will completely excuse you from any 10-point assignment. Poof! That thing is gone. Evanesco can only be purchased once per marking period per player. |
25 AP |
Individual |
Buy a Clue |
Use this perk and Mr. Clee will give you a hint on the test question of your choice. |
30 AP |
Individual |
Bump Me Up |
Add one percentage point to your overall marking period grade. This perk can only be used once per marking period per player. You would be wise to wait until the very end of the marking period to purchase this perk. |
50 AP |
Individual |
La-Z-Boy |
Sit in Mr. Clee's chair for the period. |
75 AP |
Individual |
Do-Over |
Retake any test in the current marking period. Your new grade will replace your old. |
125 AP |
Individual |
Symbiosis |
Your House can work together on an in-class assignment. Excludes tests. |
16 AP |
House |
Double Tap |
All players in your House earn double XP on any assignment. Excludes tests. Must be purchased before the assignment is posted to Home Access. |
24 AP |
House |
Who's the Boss? |
If Mr. Clee decides not to collect a particular homework assignment, you can overrule him and have it collected for your class period. Each House can purchase this perk once per marking period. |
40 AP |
House |
Twofold Test |
You can Double Tap a test. Must be purchased before the test scores are posted to Home Access. |
48 AP |
House |
Troll |
Change the theme song of another House. You can also use this perk to troll yourself and change it back. |
60 AP |
House |
Vampire |
Deduct 10% of the XP from another House and add to your own score, up to a maximum of 400 XP. This perk can only be used once per 24-hour period per House. |
60 AP |
House |
Avenger |
Deduct 10% of the XP from another House to add to the scores of any other Houses, up to a maximum of 400 XP. This perk can only be used once per 24-hour period per House. |
60 AP |
House |
The Brick Wall |
They can huff. They can puff. But no one can hurt your House with Avenger or Vampire. A Wall will also protect your House from being trolled by other Houses. |
80 AP |
House |
Pandora Recharge
|
Recharge your Pandora's Box item to use again. |
100 AP |
House |
Trebuchet |
Effective and expensive, use this perk if you feel like tearing down a Brick Wall of another House. A trebuchet attack will destroy a Brick Wall, leaving that House defenseless. As a Trebuchet takes time to reload, this perk can only be used once per 24-hour period per House. |
100 AP |
House |
The Reinforcer |
This is an add-on to the Brick Wall perk. Once you have built a Brick Wall, use this perk to make it stronger. It will take two Trebuchet attacks to knock down a Reinforced Wall. |
125 AP |
House |
Unbreakable Barrier |
This is the 2nd add-on to the Brick Wall perk. If you have a Reinforced Wall, purchase this perk to convert it to an Unbreakable Barrier. Your House will be permanently immune to Trebuchet attacks. There is one way to destroy the Unbreakable Barrier, but it's a mystery. |
700 AP |
House |